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In the Age of Kings the technologies are much more important, they
will often be the difference between winning and losing. They are the key to
a successful game in Age of Kings. They let you build much, much more and are
needed to get certain things. Some of them benefit troops others benefit buildings.
In any case you have to research them to win at a game of Age of Kings.
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Icon
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Technologies
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Age
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Location
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Cost
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Action
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Architecture
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Imperial Age
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University
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200W, 300S
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Increases building HPs/Armor
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Atonement
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Castle Age
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Monastery
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325G
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Convert other Monks
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Ballistics
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Castle Age
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University
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300W, 175G
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Track moving units
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Banking
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Castle Age
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Market
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200F, 100G
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No Tribute Fee
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Blast Furnace
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Imperial Age
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Blacksmith
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275F, 225G
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+2 Infantry/Cavalry Attack
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Block Printing
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Imperial Age
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Monastery
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200G
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+3 conversion range
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Bodkin Arrow
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Castle Age
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Blacksmith
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200F, 100G
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+1 attack/range for Archers, Cavalry Archers, Galleys,
Longboats, Town Centers, Castles, and Towers
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Bow Saw
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Castle Age
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Lumber Camp
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150F, 100W
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+20% Wood-Chopping Speed
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Bracer
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Imperial Age
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Blacksmith
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300F, 200G
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+1 attack/range for Archers, Cavalry Archers, Galleys,
Longboats, Town Centers, Castles, and Towers
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Careening
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Castle Age
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Dock
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250F, 150G
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+1P Armor; +5 Transport Ship Capacity
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Cartography
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Feudal Age
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Market
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100F, 100G
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See ally LOS and exploration
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Chain Barding Armor
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Castle Age
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Blacksmith
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250F, 150G
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+1/+1P Cavalry Armor
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Chain Mail Armor
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Castle Age
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Blacksmith
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200F, 100G
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+1/+1P Infantry Armor
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Chemistry
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Imperial Age
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University
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300F, 200G
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+1 missile attack (except gunpowder units); enables gunpowder
units to be researched
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Coinage
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Feudal Age
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Market
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150F, 50G
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Decreases tribute fee to 20%
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Conscription
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Imperial Age
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Castle
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150F, 150G
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+33% unit creation speed at Barracks, Stable, Archery
Range, and Castle
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Crop Rotation
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Imperial Age
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Mill
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250F, 250W
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Farm +175 food
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Double-Bit Axe
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Feudal Age
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Lumber Camp
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100F, 50W
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+20% Wood-Chopping Speed
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Dry Dock
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Imperial Age
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Dock
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600F, 450G
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+15% Ship speed; +10 Transport Ship capacity
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Faith
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Imperial Age
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Monastery
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750F, 1000G
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+50% conversion resistance
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Fervor
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Castle Age
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Monastery
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140G
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+15% Monk speed
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Fletching
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Feudal Age
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Blacksmith
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100F, 50G
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+1 attack/range for Archers, Cavalry Archers, Galleys,
Longboats, Town Centers, Castles and Towers.
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Forging
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Feudal Age
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Blacksmith
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150F
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+1 Infantry/Cavalry Attack
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Gold Mining
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Feudal Age
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Mining Camp
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100F, 75W
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+15% Gold-Mining Speed
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Loom
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Dark Age
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Town Center
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50G
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+15 Villager HPs; +1/1P Armor
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Town Watch
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Feudal Age
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Town Center
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300F, 200G
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+4 Building LOS
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Wheelbarrow
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Feudal Age
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Town Center
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175F, 50W
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+10% Villager HPs; +1/+1P Armor
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Stone Mining
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Feudal Age
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Mining Camp
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100F, 75W
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+15% Stone-Mining Speed
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Horse Collar
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Feudal Age
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Mill
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75F, 75W
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Farm +75 Food
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Tracking
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Feudal Age
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Barracks
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75F
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+2 infantry LOS
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Scale Mail Armor
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Feudal Age
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Blacksmith
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100F
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+1/+1P Infantry Armor
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Padded Archer Armor
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Feudal Age
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Blacksmith
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100F
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+1/+1P Archer and Cavalry Archer Armor
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Scale Barding Armor
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Feudal Age
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Blacksmith
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150F
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+1/+1P Cavalry Armor
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Town Patrol
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Castle Age
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Town Center
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300F, 200G
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+4 building LOS
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Masonry
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Castle Age
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University
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175W, 150S
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Increases building HPs/Armor
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Treadmill Crane
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Castle Age
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University
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200W, 300S
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+20% Villager build speed
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Hand Cart
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Castle Age
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Town Center
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300F, 200W
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+10% Villager Speed; +25% Villager Capacity
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Gold Shaft Mining
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Castle Age
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Mining Camp
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200F, 150W
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+15% Gold-Mining Speed
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Stone Shaft Mining
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Castle Age
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Mining Camp
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200F, 150W
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+15% Stone-Mining Speed
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Heavy Plow
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Castle Age
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Mill
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125F, 125W
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Farm +125 Food; +1 Villager Food Capacity
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Sanctity
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Castle Age
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Monastery
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120G
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+50% Monk HPs
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Redemption
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Castle Age
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Monastery
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475G
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Convert buildings (except Gates, Town Centers, Walls,
Monasteries, Castles, Fish Traps, Castles, and Wonders), and all siege
units
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Squires
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Castle Age
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Barracks
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200F
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+10% Infantry Speed
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Iron Casting
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Castle Age
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Blacksmith
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220F, 120G
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+1 Infantry/Cavalry Attack
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Leather Archer Armor
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Castle Age
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Blacksmith
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150F, 150G
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+1/+1P Archer and Cavalry Archer Armor
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Murder Holes
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Castle Age
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University
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200F, 200S
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No minimum Tower/Castle range (except Bombard Towers)
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Heated Shot
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Castle Age
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University
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350F, 100G
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+50% Tower attack vs. Ships
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Husbandry
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Castle Age
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Stable
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250F
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+10% Cavalry Speed
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Hoardings
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Imperial Age
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Castle
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400W, 400S
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+1000 Castle HPs
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Two-Man Saw
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Imperial Age
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Lumber Camp
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300F, 200W
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+10% Wood-Chopping Speed
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Guilds
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Imperial Age
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Market
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300F, 200G
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Decreases trading fee to 15%
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Spies/Treason
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Imperial Age
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Castle
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200G per enemy Villager/400G per use
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See enemy LOS and exploration/ See enemy King's Locations
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Sappers
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Imperial Age
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Castle
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400F, 200G
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Villagers +15 attack vs. buildings
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Illumination
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Imperial Age
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Monastery
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120G
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+50% Monk rejuvenation speed
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Plate Mail Armor
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Imperial Age
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Blacksmith
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300F, 150G
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+1/+2P Infantry Armor
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Ring Archer Armor
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Imperial Age
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Blacksmith
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250F, 250G
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+1/+2P Archer and Cavalry Archer Armor
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Siege Engineers
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Imperial Age
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University
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500F, 600W
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+1 siege range (except Rams); +20% siege unit attack
vs. buildings
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Plate Barding Armor
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Imperial Age
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Blacksmith
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350F, 200G
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+1/+2P Cavalry Armor
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Shipwright
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Imperial Age
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Dock
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1000F, 300G
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-20% Wood to build Ships
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