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Age of Kings
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Technologies
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In the Age of Kings the technologies are much more important, they will often be the difference between winning and losing. They are the key to a successful game in Age of Kings. They let you build much, much more and are needed to get certain things. Some of them benefit troops others benefit buildings. In any case you have to research them to win at a game of Age of Kings.  

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Technologies

Age

Location

Cost

Action

Architecture

Imperial Age

University

200W, 300S

Increases building HPs/Armor

Atonement

Castle Age

Monastery

325G

Convert other Monks

Ballistics

Castle Age

University

300W, 175G

  Track moving units

Banking

Castle Age

Market

200F, 100G

No Tribute Fee

Blast Furnace

Imperial Age

Blacksmith

275F, 225G

+2 Infantry/Cavalry Attack

Block Printing

Imperial Age

Monastery

200G

+3 conversion range

Bodkin Arrow

Castle Age

Blacksmith

200F, 100G

+1 attack/range for Archers, Cavalry Archers, Galleys, Longboats, Town Centers, Castles, and Towers

Bow Saw

Castle Age

Lumber Camp

150F, 100W

+20% Wood-Chopping Speed

Bracer

Imperial Age

Blacksmith

300F, 200G

+1 attack/range for Archers, Cavalry Archers, Galleys, Longboats, Town Centers, Castles, and Towers

Careening

Castle Age

Dock

250F, 150G

+1P Armor; +5 Transport Ship Capacity

Cartography

Feudal Age

Market

100F, 100G

See ally LOS and exploration

Chain Barding Armor

Castle Age

Blacksmith

250F, 150G

+1/+1P Cavalry Armor

Chain Mail Armor

Castle Age

Blacksmith

200F, 100G

+1/+1P Infantry Armor

Chemistry

Imperial Age

University

300F, 200G

+1 missile attack (except gunpowder units); enables gunpowder units to be researched

Coinage

Feudal Age

Market

150F, 50G

Decreases tribute fee to 20%

Conscription

Imperial Age

Castle

150F, 150G

+33% unit creation speed at Barracks, Stable, Archery Range, and Castle

Crop Rotation

Imperial Age

Mill

250F, 250W

Farm +175 food

Double-Bit Axe

Feudal Age

Lumber Camp

100F, 50W

+20% Wood-Chopping Speed

Dry Dock

Imperial Age

Dock

600F, 450G

+15% Ship speed; +10 Transport Ship capacity

Faith

Imperial Age

Monastery

750F, 1000G

+50% conversion resistance

Fervor

Castle Age

Monastery

140G

+15% Monk speed

Fletching

Feudal Age

Blacksmith

100F, 50G

+1 attack/range for Archers, Cavalry Archers, Galleys, Longboats, Town Centers, Castles and Towers.

Forging

Feudal Age

Blacksmith

150F

+1 Infantry/Cavalry Attack

Gold Mining

Feudal Age

Mining Camp

100F, 75W

+15% Gold-Mining Speed

Loom

Dark Age

Town Center

50G

+15 Villager HPs; +1/1P Armor

Town Watch

Feudal Age

Town Center

300F, 200G

+4 Building LOS

Wheelbarrow

Feudal Age

Town Center

175F, 50W

+10% Villager HPs; +1/+1P Armor

Stone Mining

Feudal Age

Mining Camp

100F, 75W

+15% Stone-Mining Speed

Horse Collar

Feudal Age

Mill

75F, 75W

Farm +75 Food

Tracking

Feudal Age

Barracks

75F

+2 infantry LOS

Scale Mail Armor

Feudal Age

Blacksmith

100F

+1/+1P Infantry Armor

Padded Archer Armor

Feudal Age

Blacksmith

100F

+1/+1P Archer and Cavalry Archer Armor

Scale Barding Armor

Feudal Age

Blacksmith

150F

+1/+1P Cavalry Armor

Town Patrol

Castle Age

Town Center

300F, 200G

+4 building LOS

Masonry

Castle Age

University

175W, 150S

Increases building HPs/Armor

Treadmill Crane

Castle Age

University

200W, 300S

+20% Villager build speed

Hand Cart

Castle Age

Town Center

300F, 200W

+10% Villager Speed; +25% Villager Capacity

Gold Shaft Mining

Castle Age

Mining Camp

200F, 150W

+15% Gold-Mining Speed

Stone Shaft Mining

Castle Age

Mining Camp

200F, 150W

+15% Stone-Mining Speed

Heavy Plow

Castle Age

Mill

125F, 125W

Farm +125 Food; +1 Villager Food Capacity

Sanctity

Castle Age

Monastery

120G

+50% Monk HPs

Redemption

Castle Age

Monastery

475G

Convert buildings (except Gates, Town Centers, Walls, Monasteries, Castles, Fish Traps, Castles, and Wonders), and all siege units

Squires

Castle Age

Barracks

200F

+10% Infantry Speed

Iron Casting

Castle Age

Blacksmith

220F, 120G

+1 Infantry/Cavalry Attack

Leather Archer Armor

Castle Age

Blacksmith

150F, 150G

+1/+1P Archer and Cavalry Archer Armor

Murder Holes

Castle Age

University

200F, 200S

No minimum Tower/Castle range (except Bombard Towers)

Heated Shot

Castle Age

University

350F, 100G

+50% Tower attack vs. Ships

Husbandry

Castle Age

Stable

250F

+10% Cavalry Speed

Hoardings

Imperial Age

Castle

400W, 400S

+1000 Castle HPs

Two-Man Saw

Imperial Age

Lumber Camp

300F, 200W

+10% Wood-Chopping Speed

Guilds

Imperial Age

Market

300F, 200G

Decreases trading fee to 15%

Spies/Treason

Imperial Age

Castle

200G per enemy Villager/400G per use

See enemy LOS and exploration/ See enemy King's Locations

Sappers

Imperial Age

Castle

400F, 200G

Villagers +15 attack vs. buildings

Illumination

Imperial Age

Monastery

120G

+50% Monk rejuvenation speed

Plate Mail Armor

Imperial Age

Blacksmith

300F, 150G

+1/+2P Infantry Armor

Ring Archer Armor

Imperial Age

Blacksmith

250F, 250G

+1/+2P Archer and Cavalry Archer Armor

Siege Engineers

Imperial Age

University

500F, 600W

+1 siege range (except Rams); +20% siege unit attack vs. buildings

Plate Barding Armor

Imperial Age

Blacksmith

350F, 200G

+1/+2P Cavalry Armor

Shipwright

Imperial Age

Dock

1000F, 300G

-20% Wood to build Ships