|
||||||||||||||||||||||||||||||||||||||||||||||
|
Age: Stone Prerequisites: Build Town Center, build Granary, build Market, build Government Center. Cost: 200 wood Hit points: 600 The Town Center lets you create villagers and advance to the next Age. It is also where villagers can deposit food, wood, gold, and stone. The Town Center supports four villagers, military units, or boats. Priests cannot convert Town Centers.After you build a Government Center, you can build additional Town Centers to expand your civilization's dominance and build Town Centers closer to distant resources. You can also replace your Town Center if it is destroyed in combat. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Stone Prerequisites: Build Town Center. Cost: 125 wood Hit points: 350 The Barracks lets you train infantry, including the Clubman, Axeman, Short Swordsman, Broad Swordsman, Long Swordsman, and Legion. You must build the Barracks before you can build the Archery Range, Siege Workshop, Stable, or Academy. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Stone Prerequisites: Build Town Center. Cost: 120 wood Hit points: 350 The Granary lets you build walls and towers, including the Small Wall, Medium Wall, Fortification, Watch Tower, Sentry Tower, Guard Tower, and Ballista Tower. You must research the Granary before you can build the Market. Foragers and farmers can deposit food from Farms and forage sites at the Granary instead of the Town Center. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Stone Prerequisites: Build Town Center. Cost: 120 wood Hit points: 350 The Storage Pit lets you research technologies that improve the armor and attack strength of military units, including Toolworking, Metalworking, Metallurgy, the Bronze Shield, the Iron Shield, Leather Armor for Infantry, Scale Armor for Infantry, Chain Mail for Infantry, Leather Armor for Cavalry, Scale Armor for Cavalry, Chain Mail for Cavalry, Leather Armor for Archers, Scale Armor for Archers, and Chain Mail for Archers. Hunters, fishermen, and miners can deposit meat, fish, stone, wood, and gold at the Storage Pit instead of at the Town Center. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Stone Prerequisites: Build Town Center. Cost: 30 wood Hit points: 75 A House supports up to four villagers, military units, or boats. You must have enough houses before you can create new units. If a House is destroyed, you do not lose the units it supported, but you must build new houses before you can build new villagers, military units, or boats. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Stone Prerequisites: Build Town Center. Cost: 100 wood Hit points: 350 The Dock lets you create boats, including the Fishing Boat, Fishing Ship, Trade Boat, Merchant Ship, Light Transport, Heavy Transport, Scout Ship, War Galley, Trireme, Catapult Trireme, and Juggernaught. The Dock is also where fishing vessels deposit food and trade vessels deposit gold from trading. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Tool Prerequisites: Build Town Center, build Granary. Cost: 150 wood Hit points: 350 The Market lets you build Farms, pay Tribute to other civilizations, and research technologies that improve your military units and the effectiveness of your villagers, including Woodworking, Artisanship, Craftsmanship, Stone Mining, Siegecraft, Gold Mining, Coinage, Domestication, the Plow, Irrigation, and the Wheel. You must build the Market before you can build the Government Center or Temple. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Tool Prerequisites: Build Town Center, build Barracks. Cost: 150 wood Hit points: 350 The Stable lets you train cavalry units, including the Scout, Cavalry, Heavy Cavalry, Cataphract, Chariot, and War Elephant. You must build the Stable before you can build the Academy. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Tool Prerequisites: Build Town Center, build Barracks. Cost: 150 wood Hit points: 350 The Archery Range lets you train archers, including the Bowman, Improved Bowman, Composite Bowman, Chariot Archer, Elephant Archer, Horse Archer, and Heavy Horse Archer. You must build the Archery Range before you can build the Siege Workshop. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Tool Prerequisites: Build Town Center, build Granary, build Market. Cost: 75 wood Hit points: 50 The Farm provides a reliable supply of food, which can be gathered by a villager. Because Farms produce food at a fixed rate, assigning more than one villager to work a Farm does not increase its productivity. Farms eventually go fallow, in which case you can build another one. Researching Architecture increases the hit points and decreases the construction time of this building. Domestication, the Plow, and Irrigation increase Farm production.
Age: Bronze Prerequisites: Build Town Center, build Barracks, build Stable. Cost: 200 wood Hit points: 350 The Academy lets you train elite infantry units, including the Hoplite, Phalanx, and Centurion. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Bronze Prerequisites: Build Town Center, build Barracks, build Archery Range. Cost: 200 wood Hit points: 350 The Siege Workshop lets you build siege weapons, including the Stone Thrower, Catapult, Heavy Catapult, Ballista, and Helepolis. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Bronze Prerequisites: Build Town Center, build Granary, build Market. Cost: 175 wood Hit points: 350 The Government Center lets you build additional Town Centers and research technologies that improve your buildings and military units, including Writing, Architecture, Engineering, Aristocracy, Alchemy, Nobility, and Ballistics. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Bronze Prerequisites: Build Town Center, build Granary, build Market. Cost: 200 wood Hit points: 350 The Temple lets you train Priests and research technologies that increase their powers, including Polytheism, Mysticism, Astrology, Monotheism, Afterlife, Jihad, and Fanaticism. Researching Architecture increases the hit points and decreases the construction time of this building.
Age: Iron Prerequisites: Advance to the Iron Age. Cost: 1000 wood, 1000 stone, 1000 gold Hit points: 500 Building a Wonder can be a victory condition that wins the game or it can provide score points. You can build more than one Wonder. Researching Architecture increases the hit points and decreases the construction time of this building. A Wonder is a massive structure, a crowning achievement of technology, resources, and construction time for civilizations that build one. Examples of historic ancient wonders that have become icons for their civilization are the Egyptian Pyramids, the Great Wall of China, and the Athenian Acropolis. You must advance to the Iron Age before you can build a Wonder. Priests cannot convert Wonders. N.B.This site is best viewed at 1024x768 or higher. The images portrayed on this Website are seen to be public domain, feel free to let us know if they are not, and please prove it while you are there. |
|
||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||