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Name
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Prerequisites
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Cost
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Benefit
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Age
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Researched At
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Bronze Shield
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Build Town Center and Storage Pit. | 150 food, 180 gold | +1 infantry armor against Ballista, Helepolis, and missile weapons. | Bronze | Storage Pit |
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Iron Shield
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Build Town Center, build Storage Pit, research Bronze Shield. | 200 food, 320 gold | +1 infantry armor against Ballista, Helepolis, and missile weapons. | Iron | Storage Pit |
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Metallurgy
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Build Town Center, build Storage Pit, research Toolworking, research Metalworking. | 300 food, 180 gold | +3 attack for hand-to-hand units. | Iron | Storage Pit |
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Metalworking
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Build Town Center, build Storage Pit, research Toolworking. | 200 food, 120 gold | provides +2 attack for hand-to-hand units. | Bronze | Storage Pit |
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Chain Mail (archers)
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Build Town Center, build Storage Pit, research Leather Armor for Archers., research Scale Armor for Archers. | 150 food, 100 gold | +2 armor for Archery Range units. | Iron | Storage Pit |
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Chain Mail (cavaley)
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Build Town Center, build Storage Pit, research Leather Armor for Cavalry, research Scale Armor for Cavalry. | 175 food, 100 gold | +2 armor for Stable units. | Iron | Storage Pit |
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Chain Mail (infantry)
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Build Town Center, build Storage Pit, research Leather Armor for Infantry, research Scale Armor for Infantry. | 125 food, 100 gold | +2 armor for Barracks and Academy units. | Iron | Storage Pit |
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Leather Armor (archers)
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Build Town Center, build Storage Pit. | 100 food | +2 armor for Archery Range units. | Tool | Storage Pit |
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Leather Armor (cavalry)
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Build Town Center, build Storage Pit. | 125 food | +2 armor for Stable units. | Tool | Storage Pit |
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Leather Armor (infantry)
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Build Town Center, build Storage Pit. | 75 food | +2 armor for Barracks and Academy units. | Tool | Storage Pit |
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Scale Armor (archers)
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Build Town Center, build Storage Pit, research Leather Armor for Archers. | 125 food, 50 gold | +2 armor for Archery Range units. | Bronze | Storage Pit |
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Scale Armor (cavalry)
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Build Town Center, build Storage Pit, research Leather Armor for Cavalry. | 150 food, 50 gold | +2 armor for Stable units. | Bronze | Storage Pit |
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Scale Armor (infantry)
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Build Town Center, build Storage Pit, research Leather Armor for Infantry. | 100 food, 50 gold | +2 armor for Barracks and Academy units. | Bronze | Storage Pit |
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Toolworking
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Build Town Center, build Storage Pit. | 100 food | +2 attack for hand-to-hand units. | Tool | Storage Pit |
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Artisanship
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Build Town Center, build Granary, build Market, research Woodworking. | 170 food, 150 wood | +1 range for missile weapons; +2 woodcutting ability. | Bronze | Market |
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Coinage
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Build Town Center, build Granary, build Market, research Gold Mining. | 200 food, 100 gold | +25% gold mine productivity; free tribute to other civilizations. | Iron | Market |
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Craftsmanship
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Build Town Center, build Granary, build Market, research Woodworking, research Artisanship. | 240 food, 200 wood | +1 range for missile weapons; +2 woodcutting ability. | Iron | Market |
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Domestication
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Build Town Center, build Granary, build Market. | 200 food, 50 wood | +75 Farm productivity. | Tool | Market |
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Gold Mining
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Build Town Center, build Granary, build Market. | 120 food, 100 wood | +3 gold mining ability. | Tool | Market |
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Irrigation
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Build Town Center, build Granary, build Market, research Domestication, research Plow. | 300 food, 100 wood | +75 Farm productivity. | Iron | Market |
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Plow
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Build Town Center, build Granary, build Market, research Domestication. | 250 food, 75 wood | +75 Farm productivity. | Bronze | Market |
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Siegecraft
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Build Town Center, build Granary, build Market, research Stone Mining. | 90 food, 100 stone | +3 stone mining ability; villagers can destroy walls and towers. | Iron | Market |
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Stone Mining
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Build Town Center, build Granary, build Market. | 100 food, 50 stone | +3 stone mining ability. | Tool | Market |
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Wheel
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Build Town Center, build Granary, build Market. | 175 food, 75 wood | +30% villager speed. | Bronze | Market |
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Woodworking
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Build Town Center, build Granary, build Market. | 120 food, 75 wood | +1 range for missile weapons; +2 woodcutting ability. | Tool | Market |
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Alchemy
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Build Town Center, build Granary, build Market, build Government Center. | 250 food, 200 gold | +1 attack for siege weapons and missile weapons. | Iron | Government Center |
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Architechture
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Build Town Center, build Granary, build Market, build Government Center. | 150 food, 175 wood | +33% faster building construction time; +20% hit points of buildings and walls. | Bronze | Government Center |
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Aristocracy
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Build Town Center, build Granary, build Market, build Government Center. | 175 food, 150 gold | +25% speed of Academy units. | Iron | Government Center |
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Ballistics
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Build Town Center, build Granary, build Market, build Government Center. | 200 food, 50 gold | Increases the accuracy of missile weapons and siege weapons by allowing a unit to fire where the target is predicted to be when the weapon strikes, as opposed to where the target is when the weapon is fired. | Iron | Government Center |
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Engineering
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Build Town Center, build Granary, build Market, build Government Center. | 200 food, 100 wood | 200 food, 100 wood | Iron | Government Center |
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Nobility
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Build Town Center, build Granary, build Market, build Government Center. | 175 food, 120 gold | +15% hit points of cavalry units, Chariot, Chariot Archer, Horse Archer, and Heavy Horse Archer. | Bronze | Government Center |
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Writing
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Build Town Center, build Granary, build Market, build Government Center. | 200 food, 75 gold | Shared exploration with allies. | Bronze | Government Center |
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Afterlife
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Build Town Center, build Granary, build Market, build Temple. | 275 gold | +3 Priest range so they can convert units from farther away. | Iron | Temple |
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Astrology
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Build Town Center, build Granary, build Market, build Temple. | 150 gold | Priests convert enemy units 30% faster. | Bronze | Temple |
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Fanaticism
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Build Town Center, build Granary, build Market, build Temple. | 150 gold | Priests rejuvenate 50% faster after converting a unit. | Iron | Temple |
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Jihad
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Build Town Center, build Granary, build Market, build Temple. | 120 gold | Increases the attack, speed, and hit points of villagers and decreases their gathering efficiency. | Iron | Temple |
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Mysticism
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Build Town Center, build Granary, build Market, build Temple. | 120 gold | Priest hit points doubled. | Bronze | Temple |
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Monotheism
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Build Town Center, build Granary, build Market, build Temple. | 350 gold | Priests can convert enemy Priests and buildings (except Town Centers and Wonders). | Iron | Temple |
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Polytheism
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Build Town Center, build Granary, build Market, build Temple. | 120 gold | Priest movement speed 40% faster. | Bronze | Temple |
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