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Created by Leada

The technologies in Age of Empires are going to be the difference in a battle. This is becuase they make you units or buildings have more health, more attack and more armor, basically a better unit. The technologies are very helpful. In the page below we will have the lists of the technologies, and what they do.

Name
Prerequisites
Cost
Benefit
Age
Researched At

Bronze Shield

Build Town Center and Storage Pit. 150 food, 180 gold +1 infantry armor against Ballista, Helepolis, and missile weapons. Bronze Storage Pit

Iron Shield

Build Town Center, build Storage Pit, research Bronze Shield. 200 food, 320 gold +1 infantry armor against Ballista, Helepolis, and missile weapons. Iron Storage Pit

Metallurgy

Build Town Center, build Storage Pit, research Toolworking, research Metalworking. 300 food, 180 gold +3 attack for hand-to-hand units. Iron Storage Pit

Metalworking

Build Town Center, build Storage Pit, research Toolworking. 200 food, 120 gold provides +2 attack for hand-to-hand units. Bronze Storage Pit

Chain Mail (archers)

Build Town Center, build Storage Pit, research Leather Armor for Archers., research Scale Armor for Archers. 150 food, 100 gold +2 armor for Archery Range units. Iron Storage Pit

Chain Mail (cavaley)

Build Town Center, build Storage Pit, research Leather Armor for Cavalry, research Scale Armor for Cavalry. 175 food, 100 gold +2 armor for Stable units. Iron Storage Pit

Chain Mail (infantry)

Build Town Center, build Storage Pit, research Leather Armor for Infantry, research Scale Armor for Infantry. 125 food, 100 gold +2 armor for Barracks and Academy units. Iron Storage Pit

Leather Armor (archers)

Build Town Center, build Storage Pit. 100 food +2 armor for Archery Range units. Tool Storage Pit

Leather Armor (cavalry)

Build Town Center, build Storage Pit. 125 food +2 armor for Stable units. Tool Storage Pit

Leather Armor (infantry)

Build Town Center, build Storage Pit. 75 food +2 armor for Barracks and Academy units. Tool Storage Pit

Scale Armor (archers)

Build Town Center, build Storage Pit, research Leather Armor for Archers. 125 food, 50 gold +2 armor for Archery Range units. Bronze Storage Pit

Scale Armor (cavalry)

Build Town Center, build Storage Pit, research Leather Armor for Cavalry. 150 food, 50 gold +2 armor for Stable units. Bronze Storage Pit

Scale Armor (infantry)

Build Town Center, build Storage Pit, research Leather Armor for Infantry. 100 food, 50 gold +2 armor for Barracks and Academy units. Bronze Storage Pit

Toolworking

Build Town Center, build Storage Pit. 100 food +2 attack for hand-to-hand units. Tool Storage Pit

Artisanship

Build Town Center, build Granary, build Market, research Woodworking. 170 food, 150 wood +1 range for missile weapons; +2 woodcutting ability. Bronze Market

Coinage

Build Town Center, build Granary, build Market, research Gold Mining. 200 food, 100 gold +25% gold mine productivity; free tribute to other civilizations. Iron Market

Craftsmanship

Build Town Center, build Granary, build Market, research Woodworking, research Artisanship. 240 food, 200 wood +1 range for missile weapons; +2 woodcutting ability. Iron Market

Domestication

Build Town Center, build Granary, build Market. 200 food, 50 wood +75 Farm productivity. Tool Market

Gold Mining

Build Town Center, build Granary, build Market. 120 food, 100 wood +3 gold mining ability. Tool Market

Irrigation

Build Town Center, build Granary, build Market, research Domestication, research Plow. 300 food, 100 wood +75 Farm productivity. Iron Market

Plow

Build Town Center, build Granary, build Market, research Domestication. 250 food, 75 wood +75 Farm productivity. Bronze Market

Siegecraft

Build Town Center, build Granary, build Market, research Stone Mining. 90 food, 100 stone +3 stone mining ability; villagers can destroy walls and towers. Iron Market

Stone Mining

Build Town Center, build Granary, build Market. 100 food, 50 stone +3 stone mining ability. Tool Market

Wheel

Build Town Center, build Granary, build Market. 175 food, 75 wood +30% villager speed. Bronze Market

Woodworking

Build Town Center, build Granary, build Market. 120 food, 75 wood +1 range for missile weapons; +2 woodcutting ability. Tool Market

Alchemy

Build Town Center, build Granary, build Market, build Government Center. 250 food, 200 gold +1 attack for siege weapons and missile weapons. Iron Government Center

Architechture

Build Town Center, build Granary, build Market, build Government Center. 150 food, 175 wood +33% faster building construction time; +20% hit points of buildings and walls. Bronze Government Center

Aristocracy

Build Town Center, build Granary, build Market, build Government Center. 175 food, 150 gold +25% speed of Academy units. Iron Government Center

Ballistics

 

Build Town Center, build Granary, build Market, build Government Center. 200 food, 50 gold Increases the accuracy of missile weapons and siege weapons by allowing a unit to fire where the target is predicted to be when the weapon strikes, as opposed to where the target is when the weapon is fired. Iron Government Center

Engineering

Build Town Center, build Granary, build Market, build Government Center. 200 food, 100 wood 200 food, 100 wood Iron Government Center

Nobility

Build Town Center, build Granary, build Market, build Government Center. 175 food, 120 gold +15% hit points of cavalry units, Chariot, Chariot Archer, Horse Archer, and Heavy Horse Archer. Bronze Government Center

Writing

Build Town Center, build Granary, build Market, build Government Center. 200 food, 75 gold Shared exploration with allies. Bronze Government Center

Afterlife

Build Town Center, build Granary, build Market, build Temple. 275 gold +3 Priest range so they can convert units from farther away. Iron Temple

Astrology

Build Town Center, build Granary, build Market, build Temple. 150 gold Priests convert enemy units 30% faster. Bronze Temple

Fanaticism

Build Town Center, build Granary, build Market, build Temple. 150 gold Priests rejuvenate 50% faster after converting a unit. Iron Temple

Jihad

Build Town Center, build Granary, build Market, build Temple. 120 gold Increases the attack, speed, and hit points of villagers and decreases their gathering efficiency. Iron Temple

Mysticism

Build Town Center, build Granary, build Market, build Temple. 120 gold Priest hit points doubled. Bronze Temple

Monotheism

Build Town Center, build Granary, build Market, build Temple. 350 gold Priests can convert enemy Priests and buildings (except Town Centers and Wonders). Iron Temple

Polytheism

Build Town Center, build Granary, build Market, build Temple. 120 gold Priest movement speed 40% faster. Bronze Temple

 

 


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